To preview different Camera views, follow these steps:
![virtual display manager how does it work virtual display manager how does it work](https://cdn4.geckoandfly.com/wp-content/uploads/2019/05/maxto.jpg)
Previewing multiple displays in your Project
![virtual display manager how does it work virtual display manager how does it work](https://i.ytimg.com/vi/4z22-Jdgqbs/maxresdefault.jpg)
Check if additional displays are available and activate each.įor (int i = 1 i < i++) Display.displays is the primary, default display and is always ON, so start at index 1. Public class ActivateAllDisplays : MonoBehaviourĭebug.Log ("displays connected: " + ) As a best practice, you might find it helpful to create a small initial Scene to test your script. Make sure you call Display.Activate() only once during startup. A good way to do this is to attach a script component to the default Camera. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. The best time to activate additional displays is when your application creates a new Scene A Scene contains the environments and menus of your game. Once you activate a display, you can’t deactivate it. When you run your application, you need use Display.Activate() to explicitly activate additional displays. Unity’s default display mode is one monitor only. Standalone platforms (Windows, macOS X, and Linux).
![virtual display manager how does it work virtual display manager how does it work](https://www.digitaltigers.com/images/screen/udm2/splits2-wid410.png)
VIRTUAL DISPLAY MANAGER HOW DOES IT WORK PC
You can use this for setups such as PC games, arcade game machines, or public display installations. You can use multi-display to display up to eight different Camera views of your application on up to eight different monitors at the same time.